Publications

(2026). Topic Matters: How Linguistic Properties can Shape Reading Behaviour in Selective Exposure Studies. In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems.

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(2026). The AI Accomplice: Exploring Generative Artificial Intelligence in Facilitating and Amplifying Deceptive Designs. In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems.

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(2026). Maintaining Stable Personas? Examining Temporal Stability in LLM-Based Human Simulation. In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems.

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(2026). It's Not Just the Prompt: Model Choice Dominates LLM Creative Output. In Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems.

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(2026). Making Eye Contact Accessible: Augmenting Gaze in Job Interviews for People with Visual Impairments. In Proceedings of the Augmented Humans International Conference 2026.

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(2026). Comfort Is in the Air: Investigating the Perceived Comfort of Rotational and Translational Mid-Air Interactions. In Proceedings of the Augmented Humans International Conference 2026.

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(2026). Can AI Route You to Happiness? A Technical Study on Affective Automotive Navigation Interfaces. In Proceedings of the 31st International Conference on Intelligent User Interfaces.

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(2026). Prompt-Hacking: The New p-Hacking?. In Communications of the ACM.

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(2026). AI makes you smarter but none the wiser: The disconnect between performance and metacognition. In Computers in Human Behavior.

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(2025). Shaping the Future: Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. In Frontiers in Virtual Reality (Volume 6 - 2025), Sec. Virtual Reality and Human Behaviour.

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(2025). Wrist-Powered Touch: Evaluating Smartwatch-Based Touch Gesture Recognition for Interaction in Extended Reality. In Proceedings of Mensch und Computer 2025.

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(2025). The Impostor is Among Us: Can Large Language Models Capture the Complexity of Human Personas?. In Proceedings of Mensch und Computer 2025.

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(2025). Route2Vec: Enabling Eficient Use of Driving Context through Contextualized Route Representations. In Proceedings of Mensch und Computer 2025.

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(2025). Understanding the Influence of Electrical Muscle Stimulation on Motor Learning: Enhancing Motor Learning or Disrupting Natural Progression?. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems.

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(2025). The Illusion of Privacy: Investigating User Misperceptions in Browser Tracking Protection. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems.

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(2025). Escaping the Filter Bubble: Evaluating Electroencephalographic Theta Band Synchronization as Indicator for Selective Exposure in Online News Reading. In Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems.

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(2025). "Create a Fear of Missing Out" - ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems.

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(2025). The Impact of Asymmetric AI Assistance on Decision-Making in Social Dilemmas: A Study on Human Augmentation in Economic Games. In Proceedings of the Augmented Humans International Conference 2025.

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(2025). Ad-Blocked Reality: Evaluating User Perceptions of Content Blocking Concepts Using Extended Reality. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems.

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(2025). Whose Mind Is It Anyway? A Systematic Review and Exploration on Agency in Cognitive Augmentation. In Computers in Human Behavior: Artificial Humans.

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(2025). Understanding the Effect of Risk Perception on the Acceptance and Use of Large Language Models Among University Students. In Proceedings of the ACM on Human-Computer Interaction.

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(2025). The Good, the Bad, and the Uncanny: Investigating Diversity Aspects of LLM-Generated Personas for Requirements Engineering. In 2025 IEEE 33rd International Requirements Engineering Conference (RE).

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(2025). From Pegs to Pixels: A Comparative Analysis of the Nine Hole Peg Test and a Digital Copy Drawing Test for Fine Motor Control Assessment. In Proceedings of the 27th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2025). Designing Augmented Reality for Cyclists: How Text-Based Notification Placements Influence Attentional Tunneling and Cycling Experience. In Proc. ACM Hum.-Comput. Interact..

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(2024). Evaluating Visuohaptic Integration on Memory Retention of Morphological Tomographic Images. In Proceedings of the 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry.

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(2024). Decoding Fatigue: Analyzing Offline Handwriting with Machine Learning to Detect Perceived Exhaustion. In Proceedings of the Extended Abstracts of the 23nd International Conference on Mobile and Ubiquitous Multimedia.

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(2024). A Qualitative Assessment of Using ChatGPT as Large Language Model for Scientific Workflow Development. In GigaScience.

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(2024). Comparing the Effects of Visual, Haptic, and Visuohaptic Encoding on Memory Retention of Digital Objects in Virtual Reality. In Proceedings of the 13th Nordic Conference on Human-Computer Interaction.

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(2024). Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community. In Proceedings of Mensch und Computer 2024.

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(2024). The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). 3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal Activity. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). "AI enhances our performance, I have no doubt this one will do the same": The Placebo Effect Is Robust to Negative Descriptions of AI. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). Intelligent Music Interfaces: When Interactive Assistance and Adaptive Augmentation Meet Musical Instruments. In Proceedings of the Augmented Humans International Conference 2024.

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(2024). Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems.

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(2024). Your Eyes on Speed: Using Pupil Dilation to Adaptively Select Speed-Reading Parameters in Virtual Reality. In Proceedings of the 26th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2024). Value by Design: Reducing Cognitive Load by Using Visual Guidance in Augmented Reality-An Eye-Tracking Study. In Forty-Fifth International Conference on Information Systems.

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(2024). Mind the Visual Discomfort: Assessing Event-Related Potentials as Indicators for Visual Strain in Head-Mounted Displays. In 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2024). HappyRouting: Learning Emotion-Aware Route Trajectories for Scalable In-The-Wild Navigation. In arXiv preprint arXiv:2401.15695.

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(2024). Assessing the Effects of Sensory Modality Conditions on Object Retention across Virtual Reality and Projected Surface Display Environments. In Proc. ACM Hum.-Comput. Interact..

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(2024). A Qualitative Assessment of Using ChatGPT as Large Language Model for Scientific Workflow Development. In GigaScience.

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(2023). VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences. In Proceedings of the Extended Abstracts of the 22nd International Conference on Mobile and Ubiquitous Multimedia.

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(2023). Assessing Eye Tracking for Continuous Central Field Loss Monitoring. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia.

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(2023). Pilots' Considerations Regarding Current Generation Mixed Reality Headset Use in General Aviation Cockpits. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia.

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(2023). Exploring Mixed Reality in General Aviation to Support Pilot Workload. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). TicTacToes: Assessing Toe Movements as an Input Modality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). Literature Reviews in HCI: A Review of Reviews. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). Interpretable Time-Dependent Convolutional Emotion Recognition with Contextual Data Streams. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems.

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(2023). Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments. In Proceedings of the Augmented Humans International Conference 2023.

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(2023). Hands-On 3D Printed Electronics. In In Adjunct Proceedings of the 17th International Conference on Tangible, Embedded and Embodied Interactions.

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(2023). Towards Universal Interaction for Extended Reality. In Hybrid User Interfaces: Complementary Interfaces for Mixed Reality Interaction.

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(2023). The Placebo Effect of Human Augmentation: Anticipating Cognitive Augmentation Increases Risk-Taking Behavior. In Computers in Human Behavior.

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(2023). The Placebo Effect of Artificial Intelligence in Human-Computer Interaction. In ACM Transaction Computer-Human Interaction.

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(2023). Technical Design Space Analysis for Unobtrusive Driver Emotion Assessment Using Multi-Domain Context. In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies.

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(2023). SensCon: Embedding Physiological Sensing into Virtual Reality Controllers. In Proceedings of the ACM on Human-Computer Interaction.

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(2023). Lenssembly: Authoring Assembly Instructions in Augmented Reality Using Programming-by-Demonstration. In Human-Technology Interaction.

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(2023). A Survey on Measuring Cognitive Workload in Human-Computer Interaction. In ACM Computing Surveys.

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(2022). Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces. In Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces.

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(2022). TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects. In The 35rd Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings.

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(2022). No Margin for Errors: Using Extended Reality to Augment Users in Safety-Critical Environments. In Workshop ’MobileXR: Meeting the Promise of Real-time High Fidelity Applications’ at MobileHCI ’22.

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(2022). Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments. In Proceedings of the 12th Nordic Conference on Human-Computer Interaction.

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(2022). Empathic Technologies Shaping Innovative Interaction: Future Directions of Affective Computing. In Proceedings of the 12th Nordic Conference on Human-Computer Interaction.

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(2022). Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems.

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(2022). The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality. In Proceedings of the 3rd Augmented Humans International Conference.

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(2022). EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation. In In Adjunct Proceedings of the 16th International Conference on Tangible, Embedded and Embodied Interactions.

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(2022). Re-envisioning Interaction in the (General) Aviation Cockpit through Tangibles. In Fifth European Tangible Interaction Studio.

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(2022). NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality. In Proceedings of the 24th international conference on human-computer interaction with mobile devices and services.

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(2022). Imprecise but Fun: Playful Interaction Using Electromyography. In Proceedings of the 24th international conference on human-computer interaction with mobile devices and services.

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(2022). HCI for General Aviation: Current State and Research Challenges. In ACM Interactions.

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(2022). ElectronicsAR: Design and Evaluation of a Mobile and Tangible High-Fidelity Augmented Electronics Toolkit. In Proc. ACM Hum.-Comput. Interact..

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(2022). Editorial: Augmented Humans. In Frontiers in Computer Science.

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(2021). VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time. In Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology.

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(2021). Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity. In Proceedings of the 23th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2021). ‘I would have Preferred an Ankle Tag’: The Lived Experience of a Nationwide Quarantine App. In Proceedings of the 23th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2021). The Attention Kitchen: Comparing Modalities for Smart Home Notifications in a Cooking Scenario. In Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia.

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(2021). Quick, Print This Page! The Value of Analogue Media in a Digital World. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.

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(2021). Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking. In Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia.

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(2021). Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.

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(2021). Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems.

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(2021). EMPiano: Electromyographic Pitch Control on the Piano Keyboard. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.

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(2021). The SmARtphone Controller. In i-com.

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(2021). The Nomadic Office: A Location Independent Workspace Through Mixed Reality. In IEEE Pervasive Computing.

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(2021). Foreword: Physiological Computing. In it - Information Technology.

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(2020). Demonstrating Thermal Flux: Using Mixed Reality to Extend Human Sight by Thermal Vision. In Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia.

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(2020). EasyEG: A 3D-printable Brain-Computer Interface. In The 33rd Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings.

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(2020). Emotions on the Go: Mobile Emotion Assessment in Real-Time using Facial Expressions. In Proceedings of the 2020 International Working Conference on Advanced Visual Interfaces.

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(2020). Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard. In Proceedings of the 2020 Designing Interactive Systems Conference.

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(2020). BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.

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(2020). What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems.

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(2020). Opportunities and Challenges of Text Input in Portable Virtual Reality. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems.

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(2020). One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems.

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(2020). MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries. In 2nd International Workshop on Human-Drone Interaction at the CHI Conference on Human Factors in Computing Systems.

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(2020). Don’t Drone Yourself in Work: Discussing DronOS as a Framework for Human-Drone Interaction. In 2nd International Workshop on Human-Drone Interaction at the CHI Conference on Human Factors in Computing Systems.

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(2020). Altering the Speed of Reality? Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality. In Proceedings of the 1st Augmented Humans International Conference.

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(2019). DronOS: A Flexible Open-Source Prototyping Framework for Interactive Drone Routines. In Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia.

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(2019). Your Skin Resists: Exploring Electrodermal Activity As Workload Indicator During Manual Assembly. In Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems.

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(2019). The Digital Cooking Coach: Using Visual and Auditory In-situ Instructions to Assist Cognitively Impaired During Cooking. In Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments.

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(2019). Supporting Musical Practice Sessions Through HMD-Based Augmented Reality. In Mensch und Computer 2019 - Workshopband.

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(2019). Are Drones Ready for Takeoff? Reflecting on Challenges and Opportunities in Human-Drone Interfaces. In International Workshop on Human-Drone Interaction at the CHI Conference on Human Factors in Computing Systems.

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(2018). DroneCTRL: A Tangible Remote Input Control for Quadcopters. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings.

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(2018). Demonstrating Palm Touch: The Palm As an Additional Input Modality on Commodity Smartphones. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct.

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(2018). Supporting Electronics Learning through Augmented Reality. In Workshop on Reimagining Systems for Learning Hands-on Creative and Maker Skills at the CHI Conference on Human Factors in Computing Systems.

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(2018). On the Suitability of Real-Time Assessment of Programming Proficiency Using Gaze Properties. In Proceedings of the 7th ACM International Symposium on Pervasive Displays.

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(2018). MorphoHaptics: An Open-Source Tool for Visuohaptic Exploration of Morphological Image Datasets. In Proceedings of the 21st International Conference on Culture and Computer Science.

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(2018). Keep Assembling and Carry On: A Satirical View on Solving the Workforce Problem through Cognitively Impaired Labor. In CHI4EVIL: Creative Speculation On the Negative Impacts of HCI Research at the CHI Conference on Human Factors in Computing Systems.

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(2018). EMGuitar: Assisting Guitar Playing with Electromyography. In Proceedings of the 2018 Designing Interactive Systems Conference.

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(2018). Look into My Eyes: Using Pupil Dilation to Estimate Mental Workload for Task Complexity Adaptation. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems.

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(2018). Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

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(2018). VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters. In Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia.

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(2018). Using Shape-Changing Interfaces to Foster Inclusive Education for Visually Impaired People. In Workshop on Inclusive Educational Technologies: Emerging Opportunities for People with Visual Impairments at the CHI Conference on Human Factors in Computing Systems.

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(2018). Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

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(2018). PalmTouch: Using the Palm As an Additional Input Modality on Commodity Smartphones. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

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(2018). Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles. In In Adjunct Proceedings of the 12th International Conference on Tangible, Embedded and Embodied Interactions.

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(2018). Challenges and Opportunities of Mixed Reality Systems in Education. In Mensch und Computer 2018 - Workshopband.

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(2017). Towards Pressure-based Feedback for Non-stressful Tactile Notifications. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services.

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(2017). One Size does not Fit All - Challenges of Providing Interactive Worker Assistance in Industrial Settings. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing.

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(2017). Working with Augmented Reality? A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace. In Proceedings of the 10th ACM International Conference on PErvasive Technologies Related to Assistive Environments.

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(2017). The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach. In Proceedings of the 10th ACM International Conference on PErvasive Technologies Related to Assistive Environments.

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(2017). Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.

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(2017). Reading the Mobile Brain: From Laboratory to Real-world Electroencephalography. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia.

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(2017). Chances and Challenges of Using Assistive Systems in Education. In Mensch und Computer 2017 - Workshopband.

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(2016). UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction.

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(2016). The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems.

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(2016). motionEAP: An Overview of 4 Years of Combining Industrial Assembly with Augmented Reality for Industry 4.0. In Proceedings of the 16th International Conference on Knowledge Technologies and Data-driven Business.

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(2016). Investigating Screen Shifting Techniques to Improve One-Handed Smartphone Usage. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction.

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(2016). Interactive Worker Assistance: Comparing the Effects of Head-Mounted Displays, In-Situ Projection, Tablet, and Paper Instructions. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing.

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(2016). Exploring the Optimal Point of View in Third Person Out-of-Body Experiences. In Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments.

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(2016). Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments. In Proceedings of the 18th international ACM SIGACCESS conference on Computers \& accessibility.

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(2016). Automatic Projection Positioning based on Surface Suitability. In Proceedings of the 5th ACM International Symposium on Pervasive Displays.

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(2015). Towards an Optimal Viewpoint in Third-Person out-of-body Experiences. In Mensch und Computer 2015 – Proceedings.

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(2015). A Benchmark for Interactive Augmented Reality Instructions for Assembly Tasks. In Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia.

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