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Virtual Reality
Making Complex Workflows Tangible: Investigating Immersive Analytics Approaches for Data Analysis Workflows
Data Analysis Workflows (DAWs) are central to modern scientific research, yet their growing complexity presents significant usability …
Christopher Katins
,
Selin Orhanlar
,
Christopher Lazik
,
Thomas Kosch
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Public Perceptions on Psychological and Social Impacts of Virtual and Augmented Reality
Virtual Reality (VR) and Augmented Reality (AR) technologies have gained prominence in scientific and industrial contexts over the last …
Christopher Katins
,
Katja Chen
,
Christopher Lazik
,
Pascal Knierim
,
Karola Marky
,
Thomas Kosch
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Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality
This paper presents the results of a user study examining the impact of biofeedback awareness on the effectiveness of stress …
Jessica Sehrt
,
Ugur Yilmaz
,
Thomas Kosch
,
Valentin Schwind
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Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
Electromyography (EMG) enables hands-free interactions by detecting muscle activity at different human body locations. Previous studies …
Jessica Sehrt
,
Leonardo Ferreira
,
Karsten Weyers
,
Amir Mahmood
,
Thomas Kosch
,
Valentin Schwind
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VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences
Exergames, video games designed to blend entertainment with physical activity, aim to improve users’ physical fitness by combining …
Dominik Schön
,
Thomas Kosch
,
Julius Von Willich
,
Max Mühlhäuser
,
Sebastian Günther
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The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality
In Virtual Reality (VR), Steady-State-Visual Evoked Potentials (SSVEPs) can be used to interact with the virtual environment using …
Jonas Auda
,
Gruenefeld Uwe
,
Thomas Kosch
,
Stefan Schneegass
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Opportunities and Challenges of Text Input in Portable Virtual Reality
Text input in virtual reality is not widespread outside of labs, although being increasingly researched. Current setups require …
Pascal Knierim
,
Thomas Kosch
,
Johannes Groschopp
,
Albrecht Schmidt
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VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters
We present VRHapticDrones, a system utilizing quadcopters as levitating haptic feedback proxy. A touchable surface is attached to the …
Matthias Hoppe
,
Pascal Knierim
,
Thomas Kosch
,
Markus Funk
,
Lauren Futami
,
Stefan Schneegass
,
Niels Henze
,
Albrecht Schmidt
,
Tonja Machulla
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Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters
Head-mounted displays for virtual reality (VR) provide high-fidelity visual and auditory experiences. Other modalities are currently …
Pascal Knierim
,
Thomas Kosch
,
Valentin Schwind
,
Markus Funk
,
Francisco Kiss
,
Stefan Schneegass
,
Niels Henze
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The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach
Research on how to take advantage of Augmented Reality and Virtual Reality applications and technologies in the domain of manufacturing …
Sebastian Büttner
,
Henrik Mucha
,
Markus Funk
,
Thomas Kosch
,
Mario Aehnelt
,
Sebastian Robert
,
Carsten Röcker
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