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Towards Universal Interaction for Extended Reality
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration …
Pascal Knierim
,
Thomas Kosch
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Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces
The increasing proliferation of smart objects in everyday life has changed how we interact with computers. Instead of concentrating …
Martin Schmitz
,
Sebastian G\"unther
,
Karola Marky
,
Florian M\"uller
,
Andrii Matviienko
,
Alexandra Voit
,
Roberts Marky
,
Max M\"uhlh\"auser
,
Thomas Kosch
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Empathic Technologies Shaping Innovative Interaction: Future Directions of Affective Computing
Affective computing became a prominent research area for modeling empathic Human-Computer Interaction (HCI) to design interfaces that …
Esther Bosch
,
David Bethge
,
Marie Klosterkamp
,
Thomas Kosch
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Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments
Assistive systems supporting users with cognitive impairments are commonplace in sheltered living facilities. Assistive systems may …
Thomas Kosch
,
Thomas Grote
,
Albrecht Schmidt
,
Pawel Wozniak
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TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed Objects
The increasing convergence of the digital and physical world creates a growing urgency to integrate 3D printed physical tangibles with …
Dominik Schön
,
Thomas Kosch
,
Martin Schmitz
,
Florian Müller
,
Sebastian Günther
,
Johannes Kreutz
,
Max Mühlhäuser
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Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments
The interactive augmentation of musical instruments to foster self-expressiveness and learning has a rich history. Over the past …
Karola Marky
,
Annika Kilian
,
Andreas Weiß
,
Jakob Karolus
,
Matthias Hoppe
,
Pawel Wozniak
,
Max Mühlhäuser
,
Thomas Kosch
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The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality
In Virtual Reality (VR), Steady-State-Visual Evoked Potentials (SSVEPs) can be used to interact with the virtual environment using …
Jonas Auda
,
Gruenefeld Uwe
,
Thomas Kosch
,
Stefan Schneegass
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EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation
Racket sports offer an enjoyable form of physical activity and are fertile ground for interactive technologies supporting new players. …
Sarah Faltaous
,
Anna Hubert
,
Jakob Karolus
,
Steeven Villa
,
Thomas Kosch
,
Pawel Wozniak
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DOI
Imprecise but Fun: Playful Interaction Using Electromyography
Jakob Karolus
,
Simon Thanheiser
,
David Peterson
,
Nicolas Viot
,
Thomas Kosch
,
Albrecht Schmidt
,
Pawel Wozniak
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NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality
ing with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific …
Thomas Kosch
,
Andrii Matviienko
,
Florian Müller
,
Jessica Bersch
,
Christopher Katins
,
Dominik Schön
,
Max Mühlhäuser
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