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Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction
In the medical field, patients often experience tangible benefits from treatments they expect will improve their condition, even if the …
Steeven Villa
,
Robin Welsch
,
Alena Denisova
,
Thomas Kosch
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DOI
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
Electromyography (EMG) enables hands-free interactions by detecting muscle activity at different human body locations. Previous studies …
Jessica Sehrt
,
Leonardo Ferreira
,
Karsten Weyers
,
Amir Mahmood
,
Thomas Kosch
,
Valentin Schwind
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DOI
The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times
User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of …
Esther Bosch
,
Robin Welsch
,
Tamim Ayach
,
Christopher Katins
,
Thomas Kosch
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DOI
Intelligent Music Interfaces: When Interactive Assistance and Adaptive Augmentation Meet Musical Instruments
The interactive augmentation of musical instruments to foster selfexpression and learning has a rich history. Over the past decades, …
Thomas Kosch
,
Andreas Wei\ss
,
Jordan Aiko Deja
,
Snehesh Shrestha
,
Matthias Hoppe
,
Andrii Matviienko
,
Karola Marky
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Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire
Current research in Mixed Reality (MR) presents a wide range of novel use cases for blending virtual elements with the real world. This …
Christopher Katins
,
Paweł W. Woźniak
,
Aodi Chen
,
Ihsan Tumay
,
Luu Viet Trinh Le
,
John Uschold
,
Thomas Kosch
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DOI
Mind the Visual Discomfort: Assessing Event-Related Potentials as Indicators for Visual Strain in Head-Mounted Displays
Francesco Chiossi
,
Yannick Weiss
,
Thomas Steinbrecher
,
Christian Mai
,
Thomas Kosch
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DOI
Value by Design: Reducing Cognitive Load by Using Visual Guidance in Augmented Reality-An Eye-Tracking Study
Besides the positive effects of Augmented Reality (AR) on work and learning performance, research on its impact on cognitive load has …
Jana Gonnermann-Müller
,
Nicolas Leins
,
Norbert Gronau
,
Thomas Kosch
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Your Eyes on Speed: Using Pupil Dilation to Adaptively Select Speed-Reading Parameters in Virtual Reality
ing with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific …
Jesse Grootjen
,
Philipp Thalhammer
,
Thomas Kosch
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Assessing Eye Tracking for Continuous Central Field Loss Monitoring
Eye tracking is increasingly becoming prevalent for health-related interactive systems. Eye tracking can automatically reveal the …
Jesse Grootjen
,
Alexandra Sipatchin
,
Siegfried Wahl
,
Tonja-Katrin Machulla
,
Lewis Chuang
,
Thomas Kosch
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VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences
Exergames, video games designed to blend entertainment with physical activity, aim to improve users’ physical fitness by combining …
Dominik Schön
,
Thomas Kosch
,
Julius Von Willich
,
Max Mühlhäuser
,
Sebastian Günther
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