Towards an Optimal Viewpoint in Third-Person out-of-body Experiences

Abstract

Human vision underlies natural constraints. Field o f view, perceived wavelength, angular resolution, o r perspective are just a few. Combining a head-mounted display with a camera can overcome some of these limitations and constraints. We investigate t he field of view, which is created by presenting a third person view to the wearer of the head-mounted display. We propose an automatic camera posi- tioning that may provide a better overview to the user compared to a manual positioning.

Publication
In Mensch und Computer 2015 – Proceedings